ACM Conference on Creativity and Cognition, Venice 2022
A Work shop in Creativity, Design and Instruction for Hybrid Environment




Examples of research focusing on hybrid environments in our Labs at Carnegie Mellon University

# About

Here and There, Now and Then is a workshop on creativity, design, and instruction for Hybrid Environments to be held at the ACM Conference on Creativity and Cognition (C&C) 2022.

Hybrid Environments – spaces where physical and digital elements are blended in-situ – have been growing and expanding over the past few decades. This workshop will bring educators, researchers, and practitioners working with students in higher education contexts on the design of Hybrid Environments together to share their experiences, tools, frameworks, and methods for teaching and discuss how to prepare future designers to shape the hybrid spatial experiences of the future.

Paper submissions for Here and There, Now and Then are due May 6, 2022. The workshop will take place over two days, with one remote session on June 6th, and one in-person session on June 20th, in Venice Italy.

# Themes

1: Creative Approaches to Teaching Emerging Technologies for Hybrid Environments.
Topics might include emerging technologies and how they shape creative pedagogies, learning environments for hybrid environments, post-pandemic hybrid environments, and creativity support tools for accelerating learning and exploration.

2: Current Challenges to Teaching Hybrid Environments.
Topics might include cognition and instruction in blended spaces, cognitive challenges in reasoning, conceiving, and building hybrid environments, lessons learned and experiences from the pandemic, teaching adaptations for new technologies, learning assessment and performance methods for evaluating hybrid environments design and instruction, and best practices and cases of teaching and research.

3: Speculative Futures and Opportunities.
Topics might include training students to respond to ‘always emerging’ adaptive technology landscapes, designing instructional experiences resilient to rapid change of technology infrastructures, and classroom innovations for new technologies and enabling students to imagine technology in new ways.

# Submissions

The workshop seeks two kinds of submissions:

  • Position Papers: We welcome papers that explore: current or future directions for the field; issues facing instruction, practice, or research; or early stage and proposed investigations.
  • Case Study: We also invite practical examples of creative approaches to teaching and learning hybrid environments. This might include a studio framework, specific creative tool, or an instructional method.  We encourage case studies to also submit a video tour.

Submit either a Position Paper or a Case Study to by the deadline of May 6, 2022. Position papers and case studies should be submitted in the ACM SIGCHI submission template format (SIGCHI ACM new, standardized single-column format) in PDF format. Papers and cases should be no more than 2,500 words, excluding titles, references, and figure/table captions. 

If accepted, we will invite participants to also share a short video tour of their hybrid (teaching) spaces and/or approaches as a resource for us to learn from one another.

# Important Dates

  • Submissions due: May 27, 2022
  • Acceptance notification is on rolling basis: May 19, 2022
  • Early conference ends on May 20,2022
  • Camera-ready papers due: June 6, 2022
  • Remote Gathering: June 6, 2022
  • In-person Workshop: June 20, 2022

# Organizers

The organizers have multidisciplinary expertise across design, architecture, interaction design, and computation in research and education. They investigate human-centered and design-driven research and creative inquiry focusing on smart environments, multi-sensory interactions, and embodied experiences.

Daragh Byrne ︎︎︎

Daragh Byrne is an Associate Teaching Professor at the School of Architecture at Carnegie Mellon University. He is affiliated faculty with the IDeATe Network and holds courtesy appointments in the School of Design and the Human Computer Interaction Institute. As a computer scientist working closely with architects, designers and artists, he values multidisciplinary, human-centered, arts-integrative ways of working. His research and teaching bridges on experiential multimedia, the maker movement, with a recent focus on tangible interaction, IoT, and intelligent environments.

Dina El Zanfaly ︎︎︎

Dina El-Zanfaly is an Assistant Professor at the School of Design at Carnegie Mellon University.  She directs the hyperSENSE: Embodied Computations Lab, where she examines the role of computational design and physicality in embodied sense-making that includes human perception, cognition, and everyday experience. She investigates designing interactions with intelligent systems from a critical human-centered lens. These interactions include hybrid environments, artifacts, computational methods, and co-creation and designing tools. She investigates the questions of: how can intelligent machines and systems learn from us and how can we learn from them? How can we work together to create and improvise?

Daphne Peters  ︎︎︎

Daphne Peters is an Assistant Teaching Professor and Chair of the Environments track in the School of Design. With a focus on hybrid environments, branded experiences, and service design, Daphne teaches students across all levels of the curriculum 3D form-building, how to design for experiences that take place over time, and interaction design in its many forms. Daphne’s professional practice includes work that spans environmental graphics, print design, web design, and public art for clients that range from small businesses to institutions.

Daniel Rosenberg Munoz ︎︎︎

Daniel Rosenberg is an Assistant Professor in the School of Design at Carnegie Mellon University (CMU). Daniel investigates design methods and tools for mindful-experience design and has applied them by teaching and conducting over 20 design workshops in the US, Chile, Colombia, Ecuador, Mexico, Taiwan, and India. Professionally, Daniel develops large-scale immersive/interactive environments for the arts, entertainment, and brick-mortar businesses. His clients include Target, Cartier, Cadillac, Gentex, the New York Times, and TSG Entertainment.

Peter Scupelli ︎︎︎

Peter Scupelli is the Nierenberg Associate Professor of Design and Director of the Learning Environments Lab. Peter's training and career path link architecture, interaction design, and human-computer interaction research. Peter’s current research focus is on learning environments. Peter teaches both undergraduate and graduate-level courses. He currently teaches required courses such as: Environments Studio I: Form and Context, Graduate Design Studio II, and Dexign Futures. Peter's teaching and research focus on two fundamental topics necessary to bring aspects of Transition Design to design practice: aligning short-term design action and long-term vision goals and embedding values into design processes.