ACM Conference on Creativity and Cognition, Venice 2022
A Work shop in Creativity, Design and Instruction for Hybrid Environment

HERE&THERE,


NOW&THEN

HERE&THERE, NOW&THEN


Examples of research focusing on hybrid environments in our Labs at Carnegie Mellon University




# About



Here and There, Now and Then is a workshop on creativity, design, and instruction for Hybrid Environments to be held at the ACM Conference on Creativity and Cognition (C&C) 2022.

Hybrid Environments – spaces where physical and digital elements are blended in-situ – have been growing and expanding over the past few decades. This workshop will bring educators, researchers, and practitioners working with students in higher education contexts on the design of Hybrid Environments together to share their experiences, tools, frameworks, and methods for teaching and discuss how to prepare future designers to shape the hybrid spatial experiences of the future.

Paper submissions for Here and There, Now and Then are due May 6, 2022. The workshop will take place over one day both in person and a partially hybrid session on June 20th, in Venice Italy.



# Themes


1: Creative Approaches to Teaching Emerging Technologies for Hybrid Environments.
Topics might include emerging technologies and how they shape creative pedagogies, learning environments for hybrid environments, post-pandemic hybrid environments, and creativity support tools for accelerating learning and exploration.

2: Current Challenges to Teaching Hybrid Environments.
Topics might include cognition and instruction in blended spaces, cognitive challenges in reasoning, conceiving, and building hybrid environments, lessons learned and experiences from the pandemic, teaching adaptations for new technologies, learning assessment and performance methods for evaluating hybrid environments design and instruction, and best practices and cases of teaching and research.

3: Speculative Futures and Opportunities.
Topics might include training students to respond to ‘always emerging’ adaptive technology landscapes, designing instructional experiences resilient to rapid change of technology infrastructures, and classroom innovations for new technologies and enabling students to imagine technology in new ways.