ACM Conference on Creativity and Cognition, Venice 2022
A Work shop in Creativity, Design and Instruction for Hybrid Environment




# Organizers

The organizers have multidisciplinary expertise across design, architecture, interaction design, and computation in research and education. They investigate human-centered and design-driven research and creative inquiry focusing on smart environments, multi-sensory interactions, and embodied experiences.

Daragh Byrne ︎︎︎

Daragh Byrne is an Associate Teaching Professor at the School of Architecture at Carnegie Mellon University. He is affiliated faculty with the IDeATe Network and holds courtesy appointments in the School of Design and the Human Computer Interaction Institute. As a computer scientist working closely with architects, designers and artists, he values multidisciplinary, human-centered, arts-integrative ways of working. His research and teaching bridges on experiential multimedia, the maker movement, with a recent focus on tangible interaction, IoT, and intelligent environments.

Dina El Zanfaly ︎︎︎

Dina El-Zanfaly is an Assistant Professor at the School of Design at Carnegie Mellon University.  She directs the hyperSENSE: Embodied Computations Lab, where she examines the role of computational design and physicality in embodied sense-making that includes human perception, cognition, and everyday experience. She investigates designing interactions with intelligent systems from a critical human-centered lens. These interactions include hybrid environments, artifacts, computational methods, and co-creation and designing tools. She investigates the questions of: how can intelligent machines and systems learn from us and how can we learn from them? How can we work together to create and improvise?

Daphne Peters  ︎︎︎

Daphne Peters is an Assistant Teaching Professor and Chair of the Environments track in the School of Design. With a focus on hybrid environments, branded experiences, and service design, Daphne teaches students across all levels of the curriculum 3D form-building, how to design for experiences that take place over time, and interaction design in its many forms. Daphne’s professional practice includes work that spans environmental graphics, print design, web design, and public art for clients that range from small businesses to institutions.

Daniel Rosenberg Munoz ︎︎︎

Daniel Rosenberg is an Assistant Professor in the School of Design at Carnegie Mellon University (CMU). Daniel investigates design methods and tools for mindful-experience design and has applied them by teaching and conducting over 20 design workshops in the US, Chile, Colombia, Ecuador, Mexico, Taiwan, and India. Professionally, Daniel develops large-scale immersive/interactive environments for the arts, entertainment, and brick-mortar businesses. His clients include Target, Cartier, Cadillac, Gentex, the New York Times, and TSG Entertainment.

Peter Scupelli ︎︎︎

Peter Scupelli is the Nierenberg Associate Professor of Design and Director of the Learning Environments Lab. Peter's training and career path link architecture, interaction design, and human-computer interaction research. Peter’s current research focus is on learning environments. Peter teaches both undergraduate and graduate-level courses. He currently teaches required courses such as: Environments Studio I: Form and Context, Graduate Design Studio II, and Dexign Futures. Peter's teaching and research focus on two fundamental topics necessary to bring aspects of Transition Design to design practice: aligning short-term design action and long-term vision goals and embedding values into design processes.